![]() ![]() The level design incompatiblility excuse feel so cheap, lame and inexcusable to me I'd appreciate if devs just straight up saying they are too lazy to make their game works on ultrawide than coming up with BS excuses like level design, or to prevent competitive advantage *looking at you blizzard*. Pretty sure there are other side scrollers, shump games and the likes that works with ultrawide especially in matter of level design. ![]() shifty, a game that is on some ways similar to side scrollers, just fine on my ultrawide display. I got ultrawide worked on shadow complex remastered edition by modding it, again the game work just fine with forced ultrawide support, and that is a 8 years old game. Ori and the blind forest definitive edition supported ultrawide after the original game didn't, and they are both the same game, no ♥♥♥♥♥♥♥♥ level redesign needed to support ultrawide. I don't even want to think about how it'll affect the Marauders Focus ring with that thing teleporting all over a megawide screen lol It many just be less fun with so many ships escaping. I'm going to give the dev the benefit of the doubt and assume the levels were designed for 16:9, messing with the enemy spacing might make it too frustrating to earn a high score since you won't be able to hit as many ships. Stay tuned, we will have more details coming soon.Originally posted by MechaTails:^Point out specific games and examples, would be interesting to see if whatever they did could be "easily" adapted to this game. And yes, we have reached out to developer Alkemi. Drifting Lands launches in full June 5th with hopefully positive news for Linux gamers. Test your skills as a pilot against players around the world in competitive missions with pre-set enemies.Ĭurrently available via Steam Early Access. Character centric storyline in a mature SF environment.ĭrifting Lands features a full story mode with randomly generated enemies. Improve your abilities and equipment across 100 levels of difficulty for everyone from newcomers to seasoned veterans.Original art style mixing stylized 3D and 2D.Tons of loot, randomly generated levels for hundreds of hours of fun!.100 levels of difficulty to scale the game to any player.Different classes of ships to meet both shmup and action-RPG enthusiasts’ expectations.Large selection of skills to create your own defensive, offensive or scoring build.Classic horizontal shoot’em’up gameplay enhanced by a skill system directly inspired by action RPGs.Watch the new Drifting Lands trailer here: Choose from three classes of ships, customize your arsenal with 60 different types of skills, upgrade your stats, and use the gear looted from battle to build the ship that’s right for you. Deftly buzzing enemy fire to move in for the kill. So whether you prefer a strong defense before unleashing a wave of heavy artillery. Hence players fight for the right to survive and be free while gaming.Īs a pilot, you need a ship made to your specifications and style. As a new member in a caravan of outlaws, smugglers and mercenaries. There is news of totalitarian corporations battling to control and exploit nature’s remaining resources. Yet the team does not have an official word just yet. So they are very seriously considering a Linux port given the games success. However, developer Alkemi are following very tight deadlines to finish the game. The Ark, the space station your scrappy band of mercenaries, politicians, and outlaws call home is equipped with a hangar that allows you to spend your hard-earned credits to upgrade your ship in a number of ways. Since Unity is the game engine fo choice. Let’s start with the good: Drifting Lands does a great job of nailing what makes a good RPG so addicting. Then and only then a different kind of shoot’em’up, accessible to a wider audience than usual. If you bought it earlier at a higher price and THANK YOU. Its not a sale, its just the new price of the game. From now on, the game will be sold at 5 (4) and you can get its awesome OST for less than 2. That’s what is Drifting Lands in essence: first and foremost an action-RPG (Hack’n’Slash or however you may call this). 3 years after its release, we have dediced to change drastically the price of Drifting Lands. “We hope to make a Linux version before the release.” Imagine a Diablo-like game with the mouse clicking part replaced by an horizontal shoot’em’up core gameplay. Youre the leader of a cargo ship that transports goods to and from. Since the Linux #release is work in progress. Drifting Lands is a side-scrolling shooter that takes place in the air above a futuristic world thats been shattered. Creating a new style of action game, slate for Mac and Windows on June 5th. ![]() News of the Drifting Lands release defies genre conventions. All while including the freedom of # ARPG-style character progression. Since gameplay blends the # intense combat of shmup gaming. ![]()
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